How to Play

How to Play / Rules
There are a few key rules to PaddleXtreme to help keep the game fun and fair.

The Court


Court Glossary

1. Match: Three games in a row. Winner of a “match” wins two of three games.

2. Rubber Game:  The tie breaker game

3. A fault: An error, such as the ball hits the net and remains on same side of court, ball goes outside the boundary, you serve inside the designed service area.

Quick Start Guide / How to Play

Quick Start / Play
The rules of PaddleXtreme™ states that a coin toss shall be conducted before a game begins. The player who wins the coin toss or paddle spin may choose one of these options.
a) The right to receive or to serve, in which case the other player shall choose the side of court; or
b) The side of court, in which case the other player shall choose the right to receive or serve.
A. At the start of a game and every time the total score is an even number, the serve is from the right side of the service court.
B. When the total score is an odd number, then the serve is from the left side of the court. (Example: 12 serving to 10 is a total of 22 or even number).
C. The serve must be underhand, (hit below the server’s waist).
D. The ball has to be served crosscourt reaching the receiver’s service court to be an acceptable serve.
E. If the ball hits the net but still reaches the service court area, it is good and should be played.
F. If the server swings and misses when serving, it is a fault.
G. Each server will serve 5 times before passing the serve to the other opponent or team. As in Ping Pong
H. Each new server is allowed one practice serve, but must notify his or her opponent prior to serving.

A. If it is a good serve, players hit the ball back and forth over the net in the air making a (rally/volley) or.
B. The ball can bounce once until one player fails to return the ball or.
C. Until a player hits the ball to the ground on the opponent’s side un-returned.
D. The ball is out of play if it lands outside of the court, or fails to go over the net.
E. Any ball that lands on the line is considered in bounds and playable.
F. If a player touches the net with his paddle or body or gets hit by the ball or hits
the ball before it crosses the net, he is at fault.

(In doubles) the ball can be volleyed off the net by the player’s partner only, “not by himself”. The ball off the net is considered in-play as long as it does not hit the ground before going back over the net. The off the net volley (Rule 18) can be hit directly over the net or volleyed back to the player who hit the ball into the net (giving the players 3 hits total). In other words the ball must go over the net with no more than 3 hits—no double volleys.

In doubles or greater, if a player attempts to return a ball making contact and the result being that the ball will not make it over the net, his or her partner may assist by taking the second chance or shot to return the ball over the net. However, at no time is a player allowed set up a volley type shot. It must be from
inadvertent contact only. As in volleyball, only 3 hits are permitted.

The “PaddleXtreme™” court is clearly marked with (12) 2”x 3” Paddle Xtreme logos or “markers” located on the 2” court lines:.
A. The center “net” line creating 2 sides.
B. The front “Short Serve” line 10’ from the net. (imaginary).
C. The back “Restraint Line” 5’ from the base line 15’ from the net. (imaginary).
D. The “Center Line” located in the center of the base line. (imaginary). Lines B & D connect to create 2 imaginary “Service Areas”. The net is to be 48 inches from the ground. The net height can be adjusted higher or lower if desired.
1. Server and Receiver Restraint Lines: The server must stay behind and not touch the back base line to the left or right of the center mark (depending on odd or even score). Once the serve has been hit both the server and receiver can advance to the net. The receiver must stay behind the back receiver’s marker 5’ from the base line. However the server, after contacting the ball, may “not” advance past the front short service line until the receiver has made contact with the ball. In other words, the server may serve, continue to advance forward, but must not pass the short serve line or marker until the receiver has contacted the ball.
2. Doubles Partner’s Restraint: The serving partner and the receiving partner both must stay behind front marker or short service line. The moment the receiver has hit the ball, both partners can advance to the net. IF ANY PLAYER ADVANCES PRIOR TO SAID HITS, THIS WILL BE CONSIDERED A FAULT AND THE OTHER TEAM MAKES THE POINT.

Either player or team can score a point every time a serve is made during a game.

In each game, when the first player or team gets to a score of 10 points, players may take a 30-second break. A three-minute break is allowed between each game in a match. Players change sides of the court at the end of each game. If there is a 3rd game or “Rubber Game” or tie breaker the player with the highest total combined points scored shall have the choice of court side or service as if he won the toss. In the case of a tie on total score a toss is required.